Introduction
This is a sample post for testing purposes.
Test Heading
Test!
extends Node3D
signal camera_rotated(rotation: Vector3)
@onready var player_node: Node3D = self.get_parent()
var is_camera_rotating := false
var zoom := 1.0
var camera_distance := 0.2;
var camera_yaw := 0.0
var camera_pitch := 0.0
func _ready() -> void:
pass ;
func _toggle_mouse_capture():
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _rotate_camera(delta: float) -> void:
var mouse_delta := Input.get_last_mouse_velocity() * delta
camera_yaw = self.global_rotation.y;
camera_yaw -= mouse_delta.x * 0.01
var rot_y := lerp_angle(self.global_rotation.y, camera_yaw, 1.1)
camera_pitch = self.global_rotation.x;
camera_pitch -= mouse_delta.y * 0.01
camera_pitch = clamp(camera_pitch, -1.0, 1.0)
var rot_x := lerp_angle(self.global_rotation.x, camera_pitch, 1.1)
player_node.global_rotation.y = rot_y
self.global_rotation.x = rot_x
self.global_rotation.y = rot_y
func _input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_RIGHT:
is_camera_rotating = true
_toggle_mouse_capture()
if event.button_index == MOUSE_BUTTON_RIGHT and not event.pressed:
is_camera_rotating = false
func _handle_zoom(delta: float):
if Input.is_action_just_pressed("zoom_in"):
camera_distance = clampf(camera_distance - 0.25, 0.1, 5.0)
elif Input.is_action_just_pressed("zoom_out"):
camera_distance = clampf(camera_distance + 0.25, 0.1, 5.0)
camera_distance = clampf(camera_distance, 0.1, 5.0)
var rot_y := camera_yaw
var rot_x := camera_pitch
var camera_offset := Vector3(0, 0, -camera_distance)
camera_offset = camera_offset.rotated(Vector3.UP, rot_y)
camera_offset = camera_offset.rotated(Vector3.RIGHT, rot_x)
var camera_position := player_node.global_position + camera_offset
camera_position.y = player_node.global_position.y + camera_distance * 0.5
self.global_position = self.global_position.lerp(camera_position, delta * 4.0)
func _process(delta: float) -> void:
_handle_zoom(delta)
if is_camera_rotating:
_rotate_camera(delta)
Testing Level 3
More code snippets
Testing Svelte
<script lang="ts">
import LucideChevronUp from '~icons/lucide/chevron-up';
import Button from '$lib/components/Button.svelte';
const scrollYThreshold = 100;
let scrollY = $state(0);
let showBackToTop = $state(false);
$effect(() => {
showBackToTop = scrollY > scrollYThreshold;
});
</script>
<svelte:window bind:scrollY />
{#if showBackToTop}
<Button
class="fixed right-6 bottom-[4.5rem] z-50 h-12 w-12 justify-center sm:right-4 sm:bottom-4"
onclick={() => window.scrollTo({ top: 0, behavior: 'smooth' })}
circle
transition={{
fn: 'fade',
params: { duration: 100 }
}}
title="Back to top"
>
<LucideChevronUp class="h-6 w-6" />
<span class="sr-only">Back to top</span>
</Button>
{/if}